I don't know if it would work on a iOS 12, but we has an issue with a complex
dynamic "draw" on screen..
So we turned of acceleratedRendering to false temporarily
Then set to back when the drawing was finish
on createWordPuzzle
if (the acceleratedRendering of this stack is true ) then
set the acceleratedRacceleratedRendering on createWordPuzzle
end if
stopTimer
hide widget "context"
loadNewBgImg
[snip]
# later
set the acceleratedRendering of this stack to true
end createWordPuzzle
Brahmanathaswami
Randy Hengst wrote:
I’ve been messing with this slowdown issue … there is a connection between
having acceleratedRendering set to true… and my objects that move set to
dynamic. I see the slowdown in the IDE and on the iPad.
Using LC 9.0.1 RC1 still.
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