Monte,

Ok, good to know I wasn’t losing my mind!   I have put in the bug report.  I 
have to release this app in about a month.  Maybe it will get fixed by then.

https://quality.livecode.com/show_bug.cgi?id=21386

Thank you!!



> Hi Dan
>
> This sounds like a bug to me. For widgets that are in groups we create an 
> extra container layer view to put them in so they should be clipped to the 
> group rect and also as close as possible respect the layering of objects on 
> the card. It sounds like it’s working correctly for you on mac but not on 
> iOS. Could you open a report with an example stack please?
>
> Cheers
>
> Monte

> On 24 Jun 2018, at 3:49 am, Dan Friedman via use-livecode <use-livecode at 
> lists.runrev.com<http://lists.runrev.com/mailman/listinfo/use-livecode>> 
> wrote:
>
> Brian,
>
> I think that’s true for Native Controls, but I’m seeing different results for 
> the bowser widget.  I find that if I put the bowser widget in a group, it 
> draws within the group’s bounds like other controls.  What I’m experiencing 
> is that on Mobile (at least iOS), it’s acting like a standard native control, 
> not like it does on desktop.
>
> -Dan
>
>> I may not be stating it in the right terms, but native controls are above 
>> everything else in their own layer.
>
>
>>> I am working on a mobile app where I have a bowser widget in a group that 
>>> is scrollable. It scrolls just fine (frankly, smoother that I thought it 
>>> would!). However, there is a problem when the widget gets scrolled past the 
>>> bounds of the group’s rect. On my mac, it’s working correctly, but on a 
>>> real device (and the simulator), the bowser widget is being shown even 
>>> outside the rect of the group – like it’s not in the group.
>>>
>>> Here’s a screen shot of what I’m talking about: 
>>> http://www.clearvisiontech.com/temp/sampleImage.jpg
>>>
>>> Any thoughts or advise are appreciated!
>>>
>>> -Dan
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