On 12/30/17 2:44 PM, Sannyasin Brahmanathaswami via use-livecode wrote:
I think we need to wait until HQ weighs in on my bug report. Regardless of the fact that it works 
on iOS and Oreo, one has to wonder how on earth we can close a stack which is set to destroy on 
close, turn acceleratedRendering to false (assume previously cached controls are  cleared); open a 
new stack and*still*  see the old stack behind the new, one, as if they two are still fighting for 
the pixel map…. even if the old one "loses" on iOS and Oreo…and the new stack 
"wins" the display.. .the old one could still be in the heap.

This could be a redraw issue rather than an open stack, but see what HQ says. I know that pixels outside the card area aren't redrawn on mobile, this could be related.

--
Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com


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