@ Charles (and anyone else)

using

tsNetSetTimeouts 30, 0, 300000, 60000, 30, 1000 

I need to implement this in our app… "minimum amount of data…" is obviously 
different from "no connection whatsoever"  

Your example assumes that for this use case, 30 seconds is acceptable. That may 
well be for a DropBox app where "downloading stuff" is a known "may take a long 
time" context. But clearly that's way too long for many contexts. Mobile users 
have high expectations on responsiveness. Can anyone give us some standard 
numbers for a Bytes/Seconds setting(s)  for a reasonable time out period for 
e.g. streaming audio OR an HTML page? 

I realize this question is highly context dependent. If one is calling a plain 
text static html page with one small image, the total data is very little. even 
on a slow connection, it might still load in a "some" (reasonable wait) 
seconds" … but then if one is about to stream an audio file (mp3) from the 
server which could be e.g. 30 minutes long in duration, the player will wait 
and wait and wait  perhaps get started, then stall ….since we set up Cloud 
Flare I'm seeing some big improvements on this front. no more outgoing 
traffic/CPU overload notifications from our Linode server…since CloudFlare is 
now serving all cached files from their CDN… Bu we still need to deal with 
local latencies as the user moves from her Home to his car to Starbucks + WiFi 
and then a walk down the street into the office (back up on hi-strength wifi

Spotify is quite "brutal" in it's approach… with 2 bars on a 3G connection… I 
can still go to Safari in my iPhone and fetch a small html page, but Spotify 
throws up it's ugly disconnected icon with no information on a black screen.  
Flipboard (delivers articles from publications… less bandwidth needed that 
Spotify for audio) used to just not open at all… now it will give some message 
about "connect to the internet"  -- confusing to the user when he can still 
connect in Safari

So if that's the way the Big Boys with the Million Dollar Apps do it. I wonder 
if I am just dreaming that us "little LC devs" can do a better job.

With TSNet (thanks for making this fully available now in Indy!)  we could fine 
tune this along the way. Theoretically one could dymanically reset the time out 
ahead of different classes of content

1) skinny text only pages
2) image heavy pages
3) streaming audio/video.

So I guess this boils down to one question: 

If you are streaming audio or video.. .what would be the reasonable bytes per 
second you would want to "see" as current bandwidth before telling the users 
that their connection is too slow.

All thoughts on this welcome, as I go off to the net to find bandwidth 
standards… But maybe someone here already knows the answers/has experience? And 
of course, I can just build it and test (which we will do anyway)

Brahmanathaswami
 

On 11/22/17, 6:16 PM, "use-livecode on behalf of Charles Warwick via 
use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of 
use-livecode@lists.runrev.com> wrote:

    Have a look at the following bug report which is about a similar issue:
    
    http://quality.livecode.com/show_bug.cgi?id=20627
    
    Effectively the last two parameters to that command allow you to set a 
minimum amount of data that must be transferred across a connection within a 
specified period of time to consider a connection still active.
    
    Having said that, when tsNet is disabled, libUrl should continue to pay 
attention to the socketTimeoutInterval property.
    
    I have just done quick test on LC8.2.0dp2 and if I set the 
socketTimeoutInterval before making a “put URL xxx” call to a script that 
deliberately doesn’t respond in time, the request times out after the time 
specified by the socketTimeoutInterval call and returns a result of “socket 
timeout”.

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