I used to have an example, I struggled with the problem until I figured out
the reason, and then I modified the script to work around it. It actually
didn't happen in the IDE, only on Android. (I didn't test on iOS.) Now I
can't remember what the original problem script was. But I'll see if I can
reproduce it.
--
Jacqueline Landman Gay | [email protected]
HyperActive Software | http://www.hyperactivesw.com
On August 21, 2017 12:30:21 PM Mark Waddingham via use-livecode
<[email protected]> wrote:
On 2017-08-19 04:41, J. Landman Gay via use-livecode wrote:
Except when it doesn't. There seems to be an override in the lock
count if any unlock uses a visual effect. I'm not sure if that's on
purpose or not.
Internally there is a counter - and only one - the engine uses it too
when it needs to.
The lock is dropped as soon as you get back to a wait with messages
though (IIRC) (certainly the main runloop).
Unbalanced lock screens can cause problems though - the IDE has had a
fair few in the past - it might still... Do you have an example of the
abberent behavior you've seen? It would be useful to know if there is an
engine issue lurking here, or a misplaced lock/unlock screen in the IDE.
Warmest Regards,
Mark.
--
Mark Waddingham ~ [email protected] ~ http://www.livecode.com/
LiveCode: Everyone can create apps
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