I took Ralph’s advice and made a 0 line stack to try to recreate the issue. To my astonishment, the app didn’t have the same problem! So, I went back to my project and started to trace what I have in my app that might be causing the problem. After a while, I discovered that if I do not enable acceleratedRendering, the app does not bail on suspend and stays in memory. Problem solved! Except that I can’t leave acceleratedRendering off. All the scrollers stutter horribly!
I went back the test app and enabled acceleratedRendering. But, it doesn’t have the same problem. I am most puzzled. Help! -Dan > I have built my android app with LC 8.1.5. It runs fine on the device. > You then hit the home button to return to the OS. Tap the app icon > again and you get “Unfortunatly, [appName] has stopped.”. Tap the icon again > and > it does a complete reboot of the app. Apps made in LC 7 did not have this > issue, they stayed running in the background – like an app should. Is > there a trick to getting an Android app from LC 8.1.5 to behave like it > should? > > I can’t deliver an app to my client that (a) doesn’t stay alive in the > background, and (b) crashes every other launch. > > Anyone have any insight on this?? > > -Dan _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode