In iOS, Settings/Cellular/Cellular Data there is on/off switch.

pb

On Jul 2, 2017, at 9:16 PM, Sannyasin Brahmanathaswami via use-livecode 
<use-livecode@lists.runrev.com> wrote:

> Good thoughts,
> 
> Spotify actually will inform you that you don't have a connection even if you 
> have 3G up..  
> 
> I would like to know how they do that.. because my app *can* ping our server 
> over 3G… but Spotify deems the connection  insufficient to stream music and 
> displays the "disconnected" icon.  So this goes to the speed testing you are 
> looking for..
> 
> I suspect another issue. I won't know for sure until I test tomorrow. But the 
> mere act of "fishing on the internet" may hang the OS on mobile.
> 
> ergo.. on desktop this works
> 
> function pingServer
>   # call from any where to inform user and disable activities
>   # that require internet access to our server or any the external service
>   put url "https://www.himalayanacademy.com/ping.txt"; into sOnlineStatus 
>   return sOnlineStatus
> end pingServer
> 
> and if I unplug ethernet and turn off wifi  I can run from the msg box "put 
> pingServer()" and not happens.. just returns empty
> 
> but my current behavior (still to be sorted) indicates that just try to fetch 
> a URL, without a connection causes my app to hang.
> 
> I only discovered this serendipitously when the local router in our 
> neighborhood suddenly started having trouble. We thought it was local to our 
> LAN-place but the ISP in town said "People all over that area are 
> complaining, their internet dropping on and off." of course has to happen on 
> 4th July weekend (hehe)
> 
> My phone was connected to the local wifi→ to our modem → out the door down 
> the street the "regional" router.  I was trying to show off my app and it 
> would just hang on modules that expecting connectivity. but I *did* have my 
> ping test functional. 
> 
> I have similar/parallel issues with in house apps that test to see if the LAN 
> network is up or not. You can do peculiar things that cause Apple's network 
> API to stop and think for 2 minutes!
> 
> Leads to 2 further questions
> 
> 1) is there a low level check on iOS/Android for connectivity that we can use 
> vs calling out to our server? Some people use Google DNS servers for this 
> test, but it would be *any* http request.
>  -- I looked  through all dictionary entries for "mobile*" and found nothing 
> relevant, though possibly there is some sensor we can query?
> 2) anyone know how to turn off connectivity, on your phone, even if you have 
> your sim card in? I'm not finding a way to actually turn off LTE or 3G access.
>  -- I missing something simple there… on my Nexus 5  I don't have a SIM card 
> (used only for testing, no cellular or data plan) but I can do everything if 
> I am in proximity of our wifi, so for android I can just turn off wifi and 
> the phone is "off line" for sure, but iOS?
> 
> 
> BR
> 
> 
> 
> 
> On 7/2/17, 4:44 PM, "use-livecode on behalf of Peter Bogdanoff via 
> use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of 
> use-livecode@lists.runrev.com> wrote:
> 
>    I’m also very interested in this.
> 
>    I’m thinking that it might be possible to use a LC-only method:
>    1. A player control starts downloading a known-size media file.
> 
>    2. The player reports when its <status> is no longer “loading,” then you 
> calculate the data rate based on the elapsed time.
>    (In LC for Windows only, the player has a loadedTime property with which 
> one could presumably calculate data rate.)
> 
>    3. Possibly another method would be to set the callbacks of the player, 
> such as one callback every 500 milliseconds. You would use a timer to figure 
> how long it takes to receive each callback. If they are arriving every half 
> second for a large file, then the speed needle would move the “Good” range. 
> If the download is slow, the callbacks would be late, and the needle would 
> move to the “you must be a rural Internet customer” area.
> 
>    This kind of thing would require a “speed test” event before the results 
> could be reported to the user.
> 
>    Creating/testing this might be a challenge if you happen to have a good 
> connection. You would have to somehow slow down your speed, or have someone 
> else test it who does have a slow connection. Also, after loading a file, LC 
> keeps it in a cache unless you dump it.
> 
>    Peter Bogdanoff
> 
> 
> 
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