It's not necessary to do any C++ (or any other language) coding to work
with LCB.
One of the reasons for LCB's existence is to allow the language to be
extended into linking with parts of the operating system where it can't
currently reach, and in that sense knowledge of how to interact with the
C++ or java or whatever libraries is essential. And much of LCB (strong
variable typing, pointers, etc) exists for that purpose. And is
necessary for those tasks.
But creating and working with extensions is (should be) otherwise almost
like working in the familiar LCS environment. If you are creating a
custom control you don't need any C++ ('canvas' isn't a C++ term, by the
way) to do so.
My current struggles in dealing with the LCB are mainly in those areas
where the LCS and LCB differ and the current documentation is not
adequate to cover the differences.
--
Mark Wieder
ahsoftw...@gmail.com
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