Hi HH Thanks for the advice, it was the paintCompression that caused the problem. In the IDE it defaults to PNG but in the standalone it defaults to RLE instead. As I didn't set it, the value was the default for the environment! I simply added:
set the paintCompression to png to my preOpenStack handler and the problem was solved! Thanks very much for solving this. Peter -- Peter Reid Loughborough, UK > On 6 Apr 2017, at 9:22pm, use-livecode-requ...@lists.runrev.com wrote: > > Date: Thu, 6 Apr 2017 12:09:13 +0200 > From: hh <h...@hyperhh.de <mailto:h...@hyperhh.de>> > To: use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com> > Subject: Re: Standalone Magnify Problem > Message-ID: <3af19fcf-001e-4dd6-a35c-ade7631c9...@hyperhh.de > <mailto:3af19fcf-001e-4dd6-a35c-ade7631c9...@hyperhh.de>> > Content-Type: text/plain; charset=us-ascii > >> Peter R. wrote: >> I have it working fine when I'm in the development environment >> but it's not working reliably in a standalone app. > > a) Did you already check to have the same paintcompression in both > environments? > b) If you make such large images (why?) you may get a conflict with the > 8bit-coords > limit. May be the standalone engine has still more of such limits included > for > 'formatted'-measurements than the IDE. > c) Did you already check to have the same resizequality in both environments? > ("best" may create an alphachannel) _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode