Hi HH

Thanks for the advice, it was the paintCompression that caused the problem.  In 
the IDE it defaults to PNG but in the standalone it defaults to RLE instead.  
As I didn't set it, the value was the default for the environment!  I simply 
added:

        set the paintCompression to png

to my preOpenStack handler and the problem was solved!

Thanks very much for solving this.

Peter
--
Peter Reid
Loughborough, UK

> On 6 Apr 2017, at 9:22pm, use-livecode-requ...@lists.runrev.com wrote:
> 
> Date: Thu, 6 Apr 2017 12:09:13 +0200
> From: hh <h...@hyperhh.de <mailto:h...@hyperhh.de>>
> To: use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>
> Subject: Re: Standalone Magnify Problem
> Message-ID: <3af19fcf-001e-4dd6-a35c-ade7631c9...@hyperhh.de 
> <mailto:3af19fcf-001e-4dd6-a35c-ade7631c9...@hyperhh.de>>
> Content-Type: text/plain; charset=us-ascii
> 
>> Peter R. wrote:
>> I have it working fine when I'm in the development environment
>> but it's not working reliably in a standalone app. 
> 
> a) Did you already check to have the same paintcompression in both 
> environments?
> b) If you make such large images (why?) you may get a conflict with the 
> 8bit-coords
> limit. May be the standalone engine has still more of such limits included 
> for 
> 'formatted'-measurements than the IDE.
> c) Did you already check to have the same resizequality in both environments?
> ("best" may create an alphachannel)

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