Ditto what Dan, Richard, Craig said

(letting off just a little steam here too)

Ali: "provide examples" 

 Adobe illustrator see:

http://wiki.hindu.org/uploads/square-small-selection-handles.jpg

Ali: "justification"

-- I've been ranting for 2 decades about how LC IDE needs to be optimized for 
21st century elegant GUI design. 

-- Graphic designers don't switch to console and start typing "set the rect of 
some object to X,X,X,X"   "never gonna happen"

-- Good design is precise design, a miniscule adjustment in the scale of an 
object, left-edge, can make the difference in production values between looking 
"hokey" vs looking "awesome". If you take that ability away from the user, you 
shoot your product in the foot.

-- Please, always optimize the IDE for quality design production values and not 
necessarily ease of use for your kid sister. Yes, your kid sister might find a 
large handle useful to just drag out an object in a use case that is as vague 
as "I just want it bigger." But that is not how "real" design is done. We need 
quality tools for the whole front end UI builder market… and each of us here 
switches hats (programmer/designer) 20 times a day… 

-- point: we don't mind if the selection handles are small, zoom is always an 
option; if the mouse can pick up them up easily in a "nearby" area, that's also 
OK, but they must be centered on the border-edge/corner… because if I'm working 
to move the edge, scale up-down an object, I will make the visual 
"subconscious" assumption that the center of the handle = the X,Y or X or Y 
position of [whatever]

Anything else is just "wrong"  

BR

 

On 3/27/17, 10:41 PM, "use-livecode on behalf of Ali Lloyd via use-livecode" 
<use-livecode-boun...@lists.runrev.com on behalf of 
use-livecode@lists.runrev.com> wrote:

    Instead of declaring that this is how it should be, it's much better to
    provide examples and justification. I just checked, and every application I
    have on this computer does selection handles with the center of the handle
    on the boundary of the object.

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