mousemove works. It does appear that "mousecontrol" doesn't fire when the mouse is down so that is out.
You can also use "within" which is pretty fast. Have a variable with a list of the objects you wish to check against (or array, or whatever) on mousemove if the mouse is down then repeat for each line tLine in objectList if within(tLine,the mouseloc) then put tLine into tResult exit repeat end repeat end if if tResult end mousemove On Sat, Mar 11, 2017 at 1:02 AM, Tim Selander via use-livecode < use-livecode@lists.runrev.com> wrote: > I miss the Zynga "Pathwords" game on Facebook, so for my own amusement I'm > trying to recreate it in Livecode. > > For those who don't know the game, it had a solid screenful of > Scrabble-like lettered tiles. Click and drag the mouse through adjacent > letters to make words. > > Without clicking, simply moving the mouse through the tiles (fields) > triggers mouseenter, mouseleave, etc. which makes it easy to pick up the > letters. > > But when the mouse is down, it seems mouseloc() is the only thing I can > get. Using a variable what has all the field rectangles, I can use the > mouseloc() to ultimately identify the field under the pointer, but it's too > slow... > > Does a moving mouse with the button down trigger any other messages > besides mouseloc()? > > Thanks, > > Tim Selander > Tokyo, Japan > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode