David,

I saw this late being not regularly here. The answer is:
You can do this by computing the vertices and draw them over
the arc (or draw also the arc by yourself as "polygon").

The computed points can be separated by cr&cr in order to be
unconnected. If you wish to use them as "handles" then compute
from the 'grabbing'-movements the resulting changes of the
'connected' arc.

Please ask further questions to that in the forum (say "Talking
LiveCode"). There are better answering possibilities than here.
And there may be more people that answer such questions.

H.


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