Already pointed it out to the powers that be, and they acknowledged it was an issue. I was thinking that since dev stacks don't throw errors when gRevRevelopment is set to false, devs might use this as a poor man's "try/catch/donothing" mechanism so they do not have to check for conditions which might make it fail.
It was a long shot, but I couldn't think of how a bit of code could be bad syntax in a release version of LC. Apparently it's not code that affects anything major. Bob S > On Nov 3, 2016, at 17:54 , Richard Gaskin <ambassa...@fourthworld.com> wrote: > > Bob Sneidar wrote: > > > ...I set the global gRevDevelopment to true so I can step through > > the scripts. > > That should not be necessary. > > > > To my horror I am finding a number of errors where a handler is being > > called that didn't exist, but it never shows up because if > > gRevDevelopment is false, plugins silently fail. > > How? > > Plugins are just stacks like any other, they just happen to live in a Plugins > folder. > > Was that a direct call, or using "dispatch"? Dispatch is designed to allow > calls to handlers that don't exist. > > -- > Richard Gaskin > Fourth World Systems > Software Design and Development for Desktop, Mobile, and Web > ____________________________________________________________ > ambassa...@fourthworld.com http://www.FourthWorld.com > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode