On Tue, Oct 25, 2016 at 6:48 PM, tbodine <bod...@bodinetraininggames.com> wrote:
> > But even with successful signing, Apple manages to rub salt into the wound > with this bug.... If you codesign for Mac as a third party developer for > distribution outside of the app store, then people installing it may still > get a message that says "can't be opened because it is from an unidentified > developer". Unidentified? WTF! > You can sign an app that will download from your own website and install without any issues. I’ve done it with a number of apps. Monte and I put together some code that code signs an executable. It is used in the code that packages up an app built with the GLX App Framework. The code could be pulled out and used independently of the framework packager though. It is a simple call that looks like this: signAndStrip thePathToAppBundle, theCertificateName, isMAS It would be great to have the IDE handle this when people build applications but right now the code I have will only run on OS X. Maybe that isn’t a big issue though. -- Trevor DeVore ScreenSteps www.screensteps.com - www.clarify-it.com _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode