oh, yeah, and if I move the errorDialog handler to the stack script (from the library), it seems to work.
On Mon, Oct 10, 2016 at 2:26 PM, Mike Kerner <mikeker...@roadrunner.com> wrote: > I have a project that I brought forward from 6.x that I compile for ios. > As part of that, I have a library stack in the message path that has a > script for errorDialog. If I check the stacksinUse, I can see the library > stack is in the message path. If I manually call errorDialog I can cause > it to fire. However, if I have an error, my handler never fires, and > instead the LC error dialog comes up. Ideas welcome. > > -- > On the first day, God created the heavens and the Earth > On the second day, God created the oceans. > On the third day, God put the animals on hold for a few hours, > and did a little diving. > And God said, "This is good." > -- On the first day, God created the heavens and the Earth On the second day, God created the oceans. On the third day, God put the animals on hold for a few hours, and did a little diving. And God said, "This is good." _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode