Panos,

Seems to be a simulator-related issue as the app compiles, installs (using
xCode 8.0) and runs on the iOS 10.0.2 device (have not done an extensive
test of the app on an iPad device yet).

I have restarted the Mac and repeatedly experienced the same failure to
launch the app on the iOS 10.0 simulator, making sure that xCode was not
running.

Henry





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