Panos, Seems to be a simulator-related issue as the app compiles, installs (using xCode 8.0) and runs on the iOS 10.0.2 device (have not done an extensive test of the app on an iPad device yet).
I have restarted the Mac and repeatedly experienced the same failure to launch the app on the iOS 10.0 simulator, making sure that xCode was not running. Henry -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/ANN-Release-8-1-1-RC-1-tp4708851p4708858.html Sent from the Revolution - User mailing list archive at Nabble.com. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode