This produces garbage on Mac OS X and so I presume it would on mobile as well..


play "/Users/app/source/shared/audio/aum.mp3"

No doubt because MP3 is not supported by the engine.

For cross platform to work anywhere… is WAV still what everyone is using?

I'm looking for the best smallest, yet not-to-bad quality codec for

short voice instructions,

UI "rewards"   "Good Boy!"

sounds that you might use in a game

all of which would not be using a player.  but just a path to file on disk 
(i.e. not an embedded clip)

What do you do?

BR





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