This produces garbage on Mac OS X and so I presume it would on mobile as well..
play "/Users/app/source/shared/audio/aum.mp3" No doubt because MP3 is not supported by the engine. For cross platform to work anywhere… is WAV still what everyone is using? I'm looking for the best smallest, yet not-to-bad quality codec for short voice instructions, UI "rewards" "Good Boy!" sounds that you might use in a game all of which would not be using a player. but just a path to file on disk (i.e. not an embedded clip) What do you do? BR _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode