Your students might be "the opposite of tech-savvy", but they are neither in the 8-14 age range, nor native Bulgarian speakers (unless there is something you're not telling us about Utah).

R.

On 20.06.2016 18:33, Devin Asay wrote:
Yes, that’s true no doubt. But I think part of the reason it hasn’t been a 
confusion is because I start out by defining what an “object” is (it could just 
as well be a doohickey), then asserting that control doohickies are a subset of 
all doohickies, and then sticking with the same terminology throughout the 
course. Then when they encounter the term doohickey or control in the 
documentation they read past it because we’ve already defined the term. My 
students are the opposite of tech-savvy and couldn’t care less if LC is a 
“true” doohickey-oriented language. :D

Cheers,

Devin


On Jun 20, 2016, at 8:21 AM, Richmond <richmondmathew...@gmail.com> wrote:

I would like to think that there is a significant difference, Devin, between 
your University
students and my small children.

The children I teach actually believe that 'objects' are things that exist 
inside a computer,
rather than metaphorical abstractions drawn on a screen because we cannot cope 
with
endless lines of zeroes and ones.

Richmond.

On 20.06.2016 03:05, Devin Asay wrote:
This is an interesting discussion, but I’ll admit it has never been a source of 
confusion for me or my students. I announce on day 1: “Everything in LiveCode 
is an object.” And then: “Controls are objects that can be placed on cards to 
create a user interface.” Going forward I usually refer to objects you can 
place on cards as “control objects”. Then we move on, and I don’t ever remember 
having someone be confused about that point. Another way to think about it is 
that all of the thingies on the tools palette are control objects.

My .02.

Devin


On Jun 19, 2016, at 12:16 PM, Richmond <richmondmathew...@gmail.com> wrote:

On 19.06.2016 19:56, FlexibleLearning.com wrote:
To me the terms "control" and "object" are synonymous.
<snip>

They may be synonymous to you; but all they do is cause confusion in the
"tiny minds" of 9 - 14 year old children who haven't heard about Piaget's
Formal Operational Stage, nor reached it.

You are, after all, an extremely experienced programmer who, probably, doesn't 
even murmur
'object' or 'control' under one's breath while choosing a button any more (if 
you ever did), as you have
internalised all that to such an extent that those terms are neither here nor 
there. I know
that I have.

The other problem has nothing, as such, to do with naming conventions decided
by Livecode developers or other computer people, but to do with people's
perceptions of what they see on their WIMP GUI on a computer VDU.

A quick, impromptu survey involving 3 children (9 - 11 years old, my father
(83 years old) and myself [don't quote this one in your next academic paper]
tells me that folk will see a difference between 2 classes of 'things':

1. Stacks & Cards (I mean, let's face facts, stacks are essentially invisible 
(or, maybe, as files
in one's directory) and only visualised through their cards).

2. Things that sit on cards (buttons, images, fields, et al).

AND, to that 'stack of cards' metaphor. How many teachers are bothering to pull 
out
a pack of playing cards to illustrate this to kids who are in the Concrete 
Operational Stage
and can't 'see' a Livecode as a pile of cards to save their lives?

A child, on Friday, said this, when I made him a second card: "Oh, a second 
page."

The 'stack of cards' metaphor has become so entrenched in our brains after 
years of bashing away at
Hypercard, SERF, HyperNext, HyperStudio (ooh, look [ 
http://www.mackiev.com/hyperstudio/select.html ] they have just released the 
ability to export to HTML5), Supercard, Metacard,
Runtime Revolution - Livecode, blah,  blah, that we assume it is automatic in 
new users, when, in fact,
it may not necessarily be useful or relevant anymore. Especially, if, unlike 
people like Bill Atkinson,
we don't come from a culture where we stack our pancakes up into one big pile and 
"stuff our mushes", nor play cards on a regular basis.

My Granny, from Carnoustie via Dundee, used to impose a horribly boring card 
game on my sister
and I every time she came to visit, called "Sevens", and whenever she was in 
danger of losing
announce, "Ach, I've got a hand like a sweaty foot." Which put me off cards 
almost completely.

Now; it does seem sensible to call things that sit on cards (buttons, images, 
fields, et al) 'objects',
because, frankly, not all of them CONTROL things: surely, only things that 
contain scripts CONTROL things?

To illustrate how daft calling things on cards 'controls' is, imagine calling 
the black (or white) blotches
on a Frisian cow "organs", when they are so obviously different from things 
such as mouths, eyes, ears
and udders.

Now, undoubtedly, SOME objects may become controls (by being gifted scripts), 
but that's beside
the point when one shows a bunch of learners (whether they are either 9 or 83 
years old,
or anywhere in between) a collections of things (buttons, images, fields, et 
al) on a card, as they have
not yet become controls as they have not had scripts written into their 
scriptEditor windows.

I wonder if it might not be a good idea to get a load of 9 year old native 
speakers to sit down in front
of a VDU displaying a Livecode 'page' containing a load of 'objects' and ask 
those children what they
would call them as a group of things.

Certainly, what ever "those things" are called, the apparent conflict in the Dictionary 
between the "Obj"
words and the "Controls" mentioned in the Menus does cause confusion in young 
minds (and it may in
others for all I know).

So, for learning purposes at least, I would say "B*gger the official terms", 
what is needed is a coherent
set of terms for end-users.

Richmond.


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