LC 8 GM

scenario:

create card "Selections" --> card 1
create card "behaviors" --> card 2

on card 1  create  several buttons
on card 2  create one button which will server as the behavior for the buttons 
on card one

go to card 1
select a button, click on the behaviors icon in its property inspector

The only buttons that appear as choices are the ones on card 1

I thought (could be wrong) in an earlier version… there was a way to navigate 
to buttons on other cards to choose them as behaviors, but I'm not seeing any 
way to choose the button on card 2 as the behavior for the button on card one 
currently being inspected… you can go down to "stack" but this doesn't expose 
any other cards/controls…and actually does an odd thing. you can set the 
behavior to a stack name. I think that's just wrong… right?

what am I missing?  At this point we have to use the old tedious way of 
manually getting the long ID of the button on card 2 and then pasting this into 
the behavior

submitted already as a bug:  http://quality.livecode.com/show_bug.cgi?id=17732

please add anything else relative to setting behaviors that needs fixed

tks

BR

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