Here's a demo of what I just wrote:

https://www.dropbox.com/s/63u8h6sb0gk2yjo/Button%20Games.livecode.zip?dl=0

Richmond.

On 1.03.2016 21:25, Sannyasin Brahmanathaswami wrote:
We looking at very simple button design:

1)  Border color is on/white/2px
2)  background is set to clear (no color assignment and no icon)
3)  background opacity set to 50% # if we can figure out how....
4)  Button name/label white

Now... I realize that if # 2 above is true, then possibly, since there are no 
pixels at all in the background that the algorithm might not be possible from a 
video card point of view... so we *could* set the background to white and set 
the opacity to a grayscale?transparency value of say... 50%  but the idea is 
that the text of the button name/label remains fully, 100% opaque, even thought 
background has an alpha channel value (some level of transparency)

 From my fiddling... (I could be missing something) this is not possible either 
with buttons of fields  or graphics.

The use case is, again, as discussed in another thread: we want visibility of 
the text on top of *any* image to be visible. We do this in print all the 
time... but we cannot separate the blending of the text label or text itself 
and the background of a button/field in LC... at least I have not found a way.





On March 1, 2016 at 9:15:36 AM, RM 
(richmondmathew...@gmail.com<mailto:richmondmathew...@gmail.com>) wrote:

Do you mean that you want a button where an icon/image is set at 100%
opacity and the rest of
the button to, say, 50% transparency?

Would be grateful if you could clarify this.

Richmond.
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