Last month I asked:

Colin Holgate wrote:

 > Being letterboxed isn’t a quality issue, it isn’t even bad. It’s just
 > that Apple would reject the app.

On what grounds?

If there was an answer I missed it, but it seems Apple prefers that users get the full benefit of their screen size.

A fella in the forums has had an app rejected from that:
<http://forums.livecode.com/viewtopic.php?f=49&t=26492>

Personally, it seems an understandable position from a phone maker: phones are small enough as it is, why use less of the screen than is there?

It's not a platform thing, it's a quality thing. If you want your user to feel good about running your app on the phone they choose, why not take a few minutes to resize the screen elements so that can happen?

I can appreciate the development time savings with letterboxing, but I'm with Apple on this, it just isn't an optimal experience for the user, on any platform.

Maybe one of the advocates of letterboxing here can drop into that forum thread to help Joel out.

I look forward to seeing what gets posted there. Hopefully I'll learn how letterboxing can be useful.

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 ____________________________________________________________________
 ambassa...@fourthworld.com                http://www.FourthWorld.com

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