Am I the only one who frequently wishes that groups could be made as a kind of 
class or abstraction? By this I mean, I want to establish a group that would, 
by default,
 take the rect of the card (dynamically if it were resized)
have no border or any graphical properties of any kind as an “object”
i.e. the group is an abstactions: a collection of objects, while itself not 
having any UI props at all.



use case is: You want to place objects into a group, but the objects are not 
bounded, graphical by any rect. You will never be placing this particular group 
to a location as such, only it’s members.

Currently if you create, for example, a field, set graphic effects etc. and 
want to make it a group so that it can be placed on multiple cards, you have to 
struggle to ward off the group border, the group rect acts as a mask that cuts 
the outglow effect etc.  any attempts to change the size of the group using 
handles then “messes” with the object inside it…

Is there a way to have a group be just a class of objects? with no properties 
that will interfere at all with the objects it contains?

BR
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