Very nice, Roger - thanks.

There have been a number of versions of 'Boids' posted to the list over the years - at least 5 now !

I just checked back, and my one (posted on the original version of revOnline, and misplaced during the upgrade) was sometime late in 2004 - and I'm pretty sure Andre's was before that :-)

Anyway - thanks for this, not only is it great looking, it has inspired me to dig out my old version (and my list of features I had planned to add but never did). I just finished my tax return (UK deadline is Jan 31st :-), so I was in need of a fun project to occupy my mind for the next few days :-)

-- Alex.
btw - I really like the Wikipedia button !!



On 30/01/2016 02:12, Roger Guay wrote:
Building on Scott Rossi’s Swarm stack, I’ve managed to build my version of 
swarming Boids. In my FlockOBoids stack, boids are given a diverse set of 
initial velocity vectors, and then they are subject to 3 simple rules: First 
they all try to fly to the center of the flock. Second, they try to buddyup if 
they get close enough to each other, and third, they avoid colliding with other 
boids.

You can see and play with this here:

                                                
https://www.dropbox.com/s/c93ocic5mwaafuy/FlockOBoids.livecode?dl=0



Thanks for the idea, Scott.


Cheers,

Roger
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