Another option could be playing animation within a browser object. In theory you'd have many more options available to you.
Regards, Scott Rossi Creative Director Tactile Media UX/UI Design > On Dec 14, 2015, at 11:23 AM, Ben Rubinstein <benr...@cogapp.com> wrote: > > What are my options for displaying an animation in a portion of the > card/screen on iOS? > > Currently I've tried: > > 1) making it into a video, in a very limited range of formats, and playing it > from an external file using a native control > > Pros: works, choice of controller etc, plays from a separate file and starts > up fairly quickly > > Cons: video formats not super-efficient for animation, and at least as I've > managed so far, limited to certain resolutions - I'm forced to crop or squash > my original animation. > > 2) making it into a GIF on the card, which works quite nicely except that > there's an enormous delay going to the card, presumably as the animation is > buffered. > > Pros: can be exactly the size I want; plays quite smoothly > > Cons: I've not managed to play this from an external file, and if it's > embedded on the card there's an unacceptable delay. > > > Is there a third way? Should I be able to set the filename of an image > object to an external gif file? Are there some video formats accepted on iOS > which are good for animation and which will allow arbitrary dimensions? > > TIA, > > Ben > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode