It looks pretty amazing and very nice in the web browser (Chrome). And comparing to the actual stack it really is a true representation of the original stack.. ) A very nice user interface!
Unfortunately I can not comment any of the algorithms. Also I could not see a change applying those to selected drawings. But interesting to follow...) On 7 December 2015 at 22:18, [-hh] <h...@livecode.org> wrote: > Hi Michael and all, > > meanwhile I looked closer at the math of the two algorithms that Alejandro > implemented. > > TMO, this is the answer, no matter if you wish to approximate/smooth > bezier-curves or any other path by curves of lower/higher order: > > [1] If you have not too much points, say an N-gon with N <= 32, then the > two (very good) by Alejandro implemented algorithms are better, although > they produce a lot of points. One can see that also in Alejandro's > demo-stack. > > [2] For smoothing "nasty" lists, like hand-drawing, the methods I used > seem to do a slightly better job. They need more time for the 'preparation' > of smoothing but also produce a smaller amount of points (less points than > the input). > > > You can compare the three methods by yourself with the updated > "krikelKrakel" (the input stack is downloadable there): > http://www.hyperhh.org/html5/krikelKrakel2a-8.0.0-dp-9X.html > > May be --- I hope so --- Alejandro will improve the usage of 'his' two > algorithms in the card's script or even make a better one. > > > Michael K. wrote: > > I might not have been precise enough….what I meant was: > > To a given curve (or pointlist) which bezier will fit it. > > Kind of reverse-engeneering beziers > > Feel free to change the script, for example in order to use some > approximate bezier curves of "any" order (square, cubic,...) as input > instead of the drawn user-points ( which are collected by mouseMove). > > And please show us the result if you succeed with your changes. > > If you mean by "reverse-engineering beziers" to find out from alist of > points the curve-type "Bezier", the order of it and the control points, > then this is far out of my mathematical horizon (approximating closely yes, > but not finding out the exact model). > > Hermann > > p.s. The approach of Scott R. is a really clever one for *drawing > /visualizing* (cubic) bezier curves. For approximation by such curves I > don't understand until now what the advantage of using 'behaviour' could be. > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode