That's right. It uses Google's objective-c sdk which covers iOS and Mac. For a 
completely cross platform solution you would want to implement it all in 
LiveCode script and use the browser widget or revBrowser for the oauth2 
authorisation. If it helps anyone I can make a generic oauth2 dialog available 
for iOS and Mac in the external but seeing as that's not very hard to do it's 
probably not worth it.

Sent from my iPhone

> On 30 Nov 2015, at 7:25 am, Mike Kerner <mikeker...@roadrunner.com> wrote:
> 
> Just an FYI, the mergGoogle library also works on Macs (but not other
> platforms, yet, I don't think)

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