I am playing around with tiling games, mainly as I use Carcassonne
extensively as a teaching aid in my ESL school.
I have got to the, admittedly fairly primitive stage, of making a set of
tiles, each capable of being dragged and dropped onto
a grid consisting of drop-targets made up of rectangular graphics.
Each of these tiles also "owns" a button in its centre that allows it to
be rotated.
HOWEVER I have 2 main problems:
1. How do I make sure that once one of my tiles is 'occupying' a drop
target no other tiles can be dropped on it?
2. How do I make sure that a tile can be dropped on a target ONLY when
its sides match the sides of adjacent tiles?
Pictures and stack here:
http://forums.livecode.com/viewtopic.php?f=22&t=25965
Richmond.
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