On 11/11/15, 1:00 AM, "use-livecode on behalf of Alejandro Tejada" <use-livecode-boun...@lists.runrev.com on behalf of capellan2...@gmail.com> wrote:
>Please, notice the following: Livecode vector graphics only use integer >(1,2,3,4,5...) for displaying graphics strokes (borders). This limitation >could be a barrier to import and display faithfully many professional >illustrations created or exported to SVG format. Unfortunately, this is quite true, and relates to the same issue mentioned by Richard Gaskin the other day: > The difference between a true Bezier object and emulating Beziers with > polygons is resolution. Polygons can be made to like very good on > screen, but cannot be made to resize larger, or print to a printer with > higher resolution than the monitor, with the same smoothness as a true > Bezier curve object. Currently, the point system of LiveCode's default graphics is based on full 1-pixel units, which limits the degree of subtlety that can be applied to a graphic. Until the "shape" object materializes and/or bezier curves, it isn't possible to create a graphic with smooth articulated curves that scales well to any size. And even then, only LiveCode 8 and later will be able to take advantage of it. For the moment, one workaround is to display a graphic at a large size, snapshot it as an image, and reduce the image down using "good" or "best" resizeQuality. While this can make for a decent looking object, it defeats the purpose of using a graphic in the first place. Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode