On 2015-10-25 12:06, Graham Samuel wrote:
The discussion about Open Language is interesting, and the idea may
well be a good thing. But I for one would rather hear that for the
actual development team, delivering a rock-solid version of LiveCode
on all supported platforms is taking a massive priority over even
thinking about this stuff. Peter Brett, can you reassure me, as a
member of the use list?

Obviously delivering a rock-solid version of LiveCode on all supported platforms is the most important thing. It is something I have been working on ensuring ever since I joined the company in 2004.

We have done many significant things over the years to help reach this goal - starting off in 2004 with auditing the bug database (as it was then) and putting the engine source code under version control.

In more recent times, we have:
- Implemented an out-of-tree test system which is run on all new releases. - Implemented unit testing frameworks at all levels (C++, LiveCode Builder, LiveCode Script) - Started requiring tests to be added to PRs (at least for things which tests can currently be written for). - Refined our internal process for handling and managing bugs and issues. - Refined our internal process for ensuring patches to the engine are at the required standard. - Considerably raised the expected standard of code which can be accepted as a patch for both internal engineers and external contributors. - Instituted the requirements for code review on every single patch which goes in (which is a requirement - via integration with our build system - for a PR to be progressed). - Implemented an automated build system which produces LiveCode distributions for all platforms. - Implemented integration of the build system with GitHub, enabling easy communication of build failures. - Implemented continuous integration of all Pull Requests, ensuring that one will not be merged if it does not build on all platforms. - Working towards running the unit test stack on each PR as part of continuous integration.

One of the goals of the 7.0 refactor was to move a very old, undocumented, difficult to maintain and spaghetti-like code forward to a new model which is cleaner, easier to maintain and more amenable to use in the ways we need it to be to move the platform forward (indeed, it has been a 'happy' side-effect that in doing this process the actual semantics of what things are meant to do has become a great deal clearer - the code itself in many cases is now almost documentation in and of itself - assuming you can 'read the runes' in that regard). Of course, this process alone has been quite long and difficult - but well worth the effort in terms of what it will enable moving forward.

However, please understand, that we would be entirely remiss if we spent no time at all thinking about how the LiveCode technology needs to evolve and change as we move into the future. A lot of what we have planned has taken a long time to work out how to do, even before we've actually started to do it. Indeed, future direction *hugely* impacts the choices you make in the present.

The pace at which computers and software technology evolves is breath-taking, so unless you want to be relegated to the warehouse of great ideas which never quite got there (as so many 4GLs have), you find yourself in an eternal juggling act between ensuring you definitely have a future, and ensuring that you have a present...

Needless to say, this is not an easy task, but certainly one which brings with it a wealth of interesting problems.

Warmest Regards,

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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