Since you're the brain, and have the rare capability to create the under the hood magic that so many of us LC consumers need, the best I can do is Google what you asked for.
This probably is not the thing you need, and I have no idea whether this is at all helpful, but... https://developers.google.com/games/services/cpp/GettingStartedNativeClient?hl=en On Oct 12, 2015 6:18 PM, "Monte Goulding" <[email protected]> wrote: > > > On 13 Oct 2015, at 9:04 am, Roger Eller <[email protected]> > wrote: > > > > I know I can't be the only LC user that would renew the full suite if > > Android was included. Especially for access to the Google api stuff. > > Sorry if I sound like a broken record. > > Well if you can point me to a C or C++ sdk I’ll gladly do it and we can > have Windows, Linux and server too. mergGoogle uses an objective-c sdk > which is why it’s iOS & OS X only. Where I’ve been able to use cross > platform libraries I’ve made the externals cross platform too (mergJSON, > mergMarkdown). Now of course mergGoogle is just calling web api so it would > be feasible to implement it in LiveCode. The cost of doing so is obviously > a lot higher (both for initial implementation and ling term maintenance) > than hooking up google’s official sdk which as I mentioned is not available > as a cross platform library… > > Cheers > > Monte > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
