That works! Thanks, Peter.
> On Aug 31, 2015, at 3:08 PM, Peter Haworth <p...@lcsql.com> wrote: > > The behavior is just a string of text so I think you need quotes around the > behavior: > > set the behavior of the image to "button id 1721 of stack" & quote & > "myCoolGameStack" & quote > > I set the behavior to the long id of the button, just because I don;t have > write the clumsy code to put quotes around the stack name. > > On Mon, Aug 31, 2015 at 3:02 PM Roger Guay <i...@mac.com> wrote: > >> I think I understand your point here, Richard, except the association with >> your last sentence. I thought the long id would insure the use of a >> behavior of buttons outside the host stack. Put here is the thing: >> >> I successfully used this: >> >> "set the behavior of last image to the long id of button >> “myCoolBehavior" of card “Main”” >> >> (card “main” is in myCoolSameStack stack) >> >> When I use the message box for the behavior of that image, I get: >> >> "button id 1721 of stack “myCoolSameStack”” >> >> why then can I not script: >> >> “set the behavior of the image to button id 1721 of stack >> “myCoolSameStack"? >> >> >> Thanks, >> >> Roger >> >> >> >> >> >>> On Aug 31, 2015, at 12:49 PM, Richard Gaskin <ambassa...@fourthworld.com> >> wrote: >>> >>> Remember that in LiveCode objects are often containers, allowing us to >> do things like: >>> >>> put field 1 into field 2 >>> >>> This works with button contents, and image contents as well - try this >> in the Message Box: >>> >>> put image 1 >>> >>> You should see the binary image data in the Message Box, since that's >> the value contained in that control. >>> >>> Buttons can contain data as well. When the button is used as a menu >> this data is the list of menu items, but any button can have data stored in >> it - try this on a standard push button: >>> >>> put "Something" into btn 1; put btn 1 >>> >>> The "set the behavior" command expects a *reference* to an object, but >> usually can't understand the *contents* of an object. >>> >>> So it may be helpful to think of your line as: >>> >>> set the behavior of image id 1727 to \ >>> (button id 1721 of stack “mySillyStack”) >>> >>> ...which obtains the text of the button, if any, and then attempts to >> set the image's behavior property to that value. If we had used the button >> we created in the above example as our object, your script line would be >> interpreted as: >>> >>> set the behavior of image id 1727 to "Something" >>> >>> ...which of course can only confuse an otherwise-reasonably-smart >> LiveCode engine. >>> >>> So as a general rule, having a habit of using the long id of an object >> will give you a reliable *reference* to an object whenever's a reference is >> needed, such as in the behavior property. >>> >>> -- >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode