Hi Richmond, When trying to get your cost estimates from the manufacturer just use the same tile example you showed us. They only need to know how many pieces they are producing, and as to how difficult the pieces might be to produce using how many colors etc. Don’t give them any specifics which would give away your game idea all together.
A hardware game is much more expensive and difficult to produce. If I were you I do the software version first, and if it takes off then produce the hardware version. That’s what “Angry Birds” did. You should be able to produce a hardware version prototype on your own. If you really need someone to do it for you, break up the pieces if they are very different from each other and farm each piece out to a different producer so that no one gets the whole picture of what you are doing. Don’t show them the rules etc. One of the big problems working with a manufacturer is their requirements that you order a minimum number of items, (usually in the thousands of items) to make it worth their while to produce what you want. Of course that also costs thousands of dollars as well. Copyright is relatively easy. Patents are not. Cheers, Rick _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode