Peter TB Brett wrote
> You can actually also do:
> 
>      send "setState off" to me in 0 seconds
> 
> The engine will finish mouseUp, process messages, and then immediately 
> run "setState off".


Hi Peter

Thanks.  I have changed to 0 seconds.

How messages are processed sent, held and interfere with one another is one
area I need to better understand. I am not sure for example when and why I
should use lock messages or send in time or wait with messages.  I usually
only try those when something is not working as expected. Is there a good
explanation of this somewhere?

I have posted a bug report

http://quality.runrev.com/show_bug.cgi?id=15730

Thanks for your help.

Martin




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