Nevermind. Can't make it work. Setting the playloudness works globally, whether sounds are currently active or not, but setting audioclip loudness only works while the clip is NOT playing. Player object, here I come. Sorry for talking to myself here. Back down the rabbit hole.
On Sat, Aug 15, 2015 at 12:39 PM, Mike Bonner <[email protected]> wrote: > DOH. NEvermind. Use the ID of the clip. Reading the dictionary. A useful > skill I need to develop > > On Sat, Aug 15, 2015 at 12:37 PM, Mike Bonner <[email protected]> wrote: > >> Found a method that works with audioclips, as long as I only need to play >> 1. Rather than starting and stopping it, I set the playloudness to 0 or >> 100 and just leave it looping. (it doesn't appear that the playloudness can >> be set for individual clips.) >> >> Will try with players instead since using only 1 sound effect is a bit >> unrealistic. >> >> Thanks! >> >> On Sat, Aug 15, 2015 at 11:52 AM, Mike Bonner <[email protected]> wrote: >> >>> I have an audio clip that I'm using as a sound effect. I try to trigger >>> the play start FIRST in my game loop, but no matter what methods I try >>> (even breaking it out of the game loop itself) there is a pretty hefty lag >>> time before it starts playing. Enough so that its possible to have an >>> event happen, and stop the play of the clip before it ever starts. >>> >>> I don't think i'm having issues with a bound cpu, I think 'play >>> audioclip "myclip" looping' is just that slow. If I hold the key down, it >>> works fine, animation keeps up, and stop is pretty much instantaneous. Is >>> there a way to get this working better? I'll try with an actual player >>> next, but I thought having the clip as part of the stack would provide the >>> best results. >>> >>> >>> Also, a quick question.. I assume there is no way to modify the tone of >>> a clip on the fly? IE: Simulate doppler shift.. >>> >> >> > _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
