Todd Fabacher wrote: > I find the bast way to set and show an image in a windowShape is use > backgroundPattern. > This way you do not need to worry about the image moving or not > filling the screen. You can set it in the IDE or in code > > set the backgroundPattern of *object* to {your* imageID*}
If the object having its backgroundPattern set is the card or stack, proper alignment can depend on the specifics of the image. For example, if the image has a mask inset from the image bounds, setting the backgroundPattern will cause the tiling to begin with the image's topLeft, which can result in a misaligned placement when it gets tiled within the object.
Using a separate object like a graphic would help, though for reasons I don't fully understand I've found no other method of displaying images that render as quickly button icons.
-- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ____________________________________________________________________ ambassa...@fourthworld.com http://www.FourthWorld.com _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode