Richmond:

"and, were there a reference book that was not just a reprint of the Dictionary it would be a good thing."

Have you read the User Guide from cover to cover?

Page 207

7.1.2 Referring to objects by number
A control's number is its layer on the card, from back to front. A card's number is its position in the stack. A stack's number is the order of its creation in the stack file. A main
stack's number is always zero.
You can refer to an object using its object type followed by its number. For example, to
refer to the third-from-the-back field on a card, use the phrase field 3:
set the backgroundColor of field 3 to blue
To change the number of a card or control, change the Layer box in the Size & Position pane of the object's property inspector, or use the set command to change the object's
layer property:
set the layer of field "Backmost" to 1
Tip: New objects are always created at the top layer. To refer to an object you've just
created, use the ordinal last:
Tip: create button
set the name of last button to "My New Button"

-------

Now.. while "re-ordering" is not explicity addressed...I think anyone with "half a brain" (I mostly run on 1/10th of a brain) would figure out that "layer" is the key word

and then in the dictionary we have:

set the layer of the mouseControl to top -- bring to front
set the layer of last card button to 10
set the layer of player "Splash" to (the number of controls)


Use the layer property to change the tab order of controls, or to change the order of cards within a stack.


so... true... documentation is not perfect (I would love to seem more script examples);

but it's also not absent as you imply

BR



Richmond wrote:

Risorgimento . . .

Which is better? The Hitch-Hiker's Guide to the Galaxy or nothing at all?

Well, obviously, the former, but only marginally.

Richmond.

[Zaphod Beeblebrox just popped out for 2 sandwiches.]

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