Hi Richard,
You don't want to use the wait command here. You want to use a callback
message. If your stacks are real modal windows, you don't even need that.
With a real modal window:
on scriptWithDialog
// do something here
go stack "My Dialog" as modal
// the script will continue when "My Dialog" closes
end scriptWidthDialog
If you are using a palette or modeless window, you'd better use a
callback message:
on scriptWithDialog
// do something here
showDialogWindow "callbackMessage",the long ID of me
end scriptWithDialog
on callbackMessage
// this script runs after the dialog closes
end callbackMessage
on showDialogWindow theCallbackMessage,theCaller
set the cCallbackMessage of stack "My Dialog" to theCallbackMessage
set the cCaller of stack "My Dialog" to theCaller
go stack "My Dialog" as modeless
end showDialogWindow
// put this into the stack script of stack "My Dialog"
on closeStack
put the cCallbackMessage of me into myMessage
put the cCaller of me into myCaller
send myMessage to myCaller in 0 millisecs
end closeStack
This should do it.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
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On 6/13/2015 19:03, Dr. Hawkins wrote:
I am writing my own modal replacement for answer for a variety of reasons
Once I have a modal stack/card set up, there isn't anything to do but wait
for it.
I could use either
repeat until the retVal of me is not empty
wait 10 milliseconds with messages
next repeat
or I could use
wait until the retVal of me is not empty
But is the wait until going to spike the cpu? the dictionary states that
to evaluates "continuously"--but how continuously is continuously?
And will this be system dependent?
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