I’m going by the lesson at:
http://lessons.runrev.com/m/4069/l/12353-how-do-i-play-sounds-on-an-ios-device 
<http://lessons.runrev.com/m/4069/l/12353-how-do-i-play-sounds-on-an-ios-device>
to get sound files to play on the iPhone. However, I get no sound in the 
simulator. It finds the sound files (I test that the file exists), but no 
sound. And, the player doesn’t show any controls, even tho I have specified to 
show the controls.

Can I use the same play commands that I do in the development environment, or 
do I have to use the special mobile sound commands, like:
mobilePlaySoundOnChannel commands? I don’t see this in the lessons, so I’m 
asking.

So, I guess I’m asking if I have to use completely different commands when in 
mobile environment. The lesson doesn’t say it.

Regards,
Bill




> On Apr 27, 2015, at 11:27 AM, William Prothero <proth...@earthednet.org> 
> wrote:

> 
> Richard:
> It appears that I was confused. The lesson I referred to was using the newer 
> AVFoundation player. So, I apologize if anybody was confused by it. Anyway, 
> one of the reason that I was confused was that the lesson was so brief and 
> there wasn’t enough information to make the lesson really useful. The user 
> guide, and some help from Klaus did the trick, though.
> 
> Regards,
> Bill
> 
>> On Apr 27, 2015, at 7:31 AM, Richard Gaskin <ambassa...@fourthworld.com> 
>> wrote:
>> 
>> Tom Bodine wrote:
>> 
>>> It would be really helpful if the LESSONS part of the Livecode site gave the
>>> correct info for the player.
>>> 
>>> Agreed! As a relative newcomer to LC, the two biggest obstacles I found to
>>> learning it are out-of-date online lessons and the spotty indexing of the
>>> Dictionary. Maybe when the dust settles from the LC 7/8 push there can be a
>>> refresh of all that. It'll be needed with so much changed.
>> 
>> That's the plan.  Please note any specific inaccuracies in the comments for 
>> the Lessons so they can be addressed.
>> 
>> -- 
>> Richard Gaskin
>> LiveCode Community Manager
>> rich...@livecode.org
>> 
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