Thanks Graham,

I remember I did that with my other version
of Parallel which I got in a software bundle,
so it was free but the windows cost.

thanks again,
John Balgenorth


On Feb 27, 2015, at 3:55 AM, Graham Samuel <livf...@mac.com> wrote:

> Maybe for completeness I should have said that you will have to pay for a 
> legitimate copy of Windows 8 or 7 or whatever - you can get OEM versions but 
> you still have to register with Microsoft to get them to work. Then you can 
> honestly say that your app works on whatever flavour of Windows you 
> purchased. So, you’ll have ended up paying for a modern version of Parallels 
> and for Windows. It is not beyond imagination that you could acquire a 
> Windows laptop for say twice as much… not what I’d do, but YMMV.
> 
> Graham
> 
>> On 27 Feb 2015, at 11:20, JB <sund...@pacifier.com> wrote:
>> 
>> Thanks. Graham.
>> 
>> A number of years ago I was using a
>> copy of Parallels on Mac.  I have not
>> used the newer versions and did not
>> know if they were still in business.  It
>> is nice to know it is still around.  From
>> what you said it sounds like testing the
>> app on Parallels is as good as using a
>> PC.  So there is no need for me to get
>> the windows equipment and that is very
>> good to know.  Parallels will do the job.
>> After I release the Mac version I will get
>> started on testing for the PC.
>> 
>> John Balgenorth
>> 
>> 
>> On Feb 27, 2015, at 12:46 AM, Graham Samuel <livf...@mac.com> wrote:
>> 
>>> You really can run fully legit versions of Windows on a Mac using a 
>>> commercial product like Parallels - even peripheral access is pretty 
>>> robust. So if your resources are limited and you want to develop desktop 
>>> apps for Mac and Windows, do the development on the Mac. If you’re thinking 
>>> of developing mobile apps for iOS, then the Mac is the only game in town. I 
>>> can’t answer for the other platforms, but my guess is the Mac is still a 
>>> viable platform for those. So iMHO you should forget about trying to run 
>>> OSX on a PC, instead you should be testing by running Windows on a Mac.
>>> 
>>> Since it’s what I do myself, I’m talking about developing using the Mac 
>>> versions of LiveCode and only switching to Windows under Parallels or 
>>> whatever for testing standalones, but if you really want to, you can of 
>>> course do your actual development using the Windows versions of LC in that 
>>> same environment since it is a real Windows environment.
>>> 
>>> Graham
>>> 
>>>> On 27 Feb 2015, at 03:39, JB <sund...@pacifier.com> wrote:
>>>> 
>>>> It doesn’t sound too difficult to make the
>>>> app cross-platform.  The problem would
>>>> be the needed testing before a release
>>>> and that may involve owing the different
>>>> computers etc. to make sure the app is
>>>> running properly.  More time and money
>>>> and without a good place to market it.  I
>>>> can build my own website and get the
>>>> needed computers for testing and do
>>>> the cross-platform code later.
>>>> 
>>>> If Apple takes 30% then I will price it so
>>>> that cost is included.  If the app is good
>>>> enough people will still buy it.
>>>> 
>>>> John Balgenorth
>>>> 
>>>> 
>>>> On Feb 26, 2015, at 6:27 PM, Kay C Lan <lan.kc.macm...@gmail.com> wrote:
>>>> 
>>>>> On Fri, Feb 27, 2015 at 10:11 AM, JB <sund...@pacifier.com> wrote:
>>>>> 
>>>>>> That solves my problem of trying
>>>>>> to code and sell the app to those
>>>>>> who do not own a Mac.
>>>>>> 
>>>>>> But isn't that why you code in LC, so it's easy to create crossplatform
>>>>> apps?
>>>>> 
>>>>> Actually, that's a stupid statement. I don't code in LC because I want to
>>>>> create cross platform apps, I code in LC because it's the well endowed
>>>>> grandchild of HyperCard and HyperTalk was the only programming language
>>>>> that my brain every really cottoned on to. HC was not cross platform and I
>>>>> never cared, I only really create stacks for myself. But the fact that LC
>>>>> is so talented and capable and can create apps for other platforms, and do
>>>>> so in the same simple language that my grey matter can fool others into
>>>>> thinking that I can 'program computers' it means that I have actually
>>>>> created the odd Win, Linux and iOS apps.
>>>>> 
>>>>> Whilst it isn't the 'one code' for all platform hype the glossy LC adverts
>>>>> extol, depending on how many non-Mac users become interested in your
>>>>> creation, the more that 30% take by Apple may seem better invested in your
>>>>> time to look at the needed platform specific code changes for you app. (As
>>>>> many of the answer could be found free from this List, it could be time
>>>>> well spent)
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