Richard,

I’m wondering if the standalone engine size is a concern for anyone else. I 
have a standalone for iOS that is 3 times smaller when built with 6 over 7. I 
think I understand that the unicode dictionary is responsible, but until there 
is a way to selectively remove that, I would rather have the smaller footprint.

Eric

On Feb 26, 2015, at 12:45 PM, Richard Gaskin <ambassa...@fourthworld.com> wrote:

> The road to enhanced support for Cocoa, Unicode, GTK, iOS, and all the other 
> things that make up v7 has been a long one, and while it's not been without 
> difficulty this third point release seems very promising.
> 
> But don't take my word for it.  I'm just a fanboy - you can safely ignore 
> anything I write. :)
> 
> Instead, enjoy this post I came across in the forums today for a fresh take 
> on v7 - excerpt:
> 
>    So I got to try out LiveCode 7.0.3 today and I have to say I
>    am impressed, the engine is the fastest I've used since the
>    open source revamp began
> <http://forums.livecode.com/viewtopic.php?f=66&t=23387>
> 
> His post is well worth reading, and in my thank you reply I also included 
> some details about that performance boost in 7.0.3 and an earlier change with 
> copy-on-write-only which may be of interest to those who've seen performance 
> issues in the past.
> 
> 
> Looking ahead:
> 
> Right now RunRev maintains three versions, 6.x, 7.x, and 8.x.  This is of 
> course more expensive than maintaining two, so it's in everyone's interest to 
> see a productive migration to v7 ASAP so we can have the team focusing on the 
> things we truly need rather than just patching the past.
> 
> "Version 6, we loved ya', but we gotta move on to the present."
> 
> But of course this needs to be truly productive, and that's where you come in.
> 
> In the past we've discussed isolated benchmarks, but as Peter Brett explained 
> here a few weeks ago, and Ben explained to me in more detail in our last 
> meeting, the changes in v7's core are so deep and pervasive that isolated 
> benchmarks are far less useful than we might think.
> 
> In some areas, given the larger amount of data and automatic encoding 
> detection for Unicode, we know some aspects of v7 will be slower.
> 
> But in many other areas, with copy-on-write-only and other algorithmic 
> changes under the hood, many other areas have become much faster.
> 
> So the real focus now is two-fold:
> 
> #1 Priority: Bugs
> -----------------
> If you're seeing a bug in v7.0.3 that you do not see in v6.7.3, please report 
> it ASAP.
> 
> Of course data-loss bugs will get priority, and bugs for which simple 
> workarounds exist may get a lower priority.  But let's do make sure we 
> catalog any issues unique to v7 so we can all move forward with confidence.
> 
> 
> #2 Priority: Performance
> ------------------------
> Given the holistic nature of the changes in v7, the key here is to find 
> applications that are noticeably slower.  If you have one, send it to support 
> AT runrev.com with a note explaining where the performance difference can be 
> found.
> 
> No need to worry about trade secrets and all that:  RunRev regularly works 
> with very sensitive projects, and discards everything noted as such as soon 
> as their analysis is complete.
> 
> The main thing is that they see it, so if you see a noticeable performance 
> loss and are concerned about sensitivity of the materials, please at least 
> write to them describing the issue and your concerns and let's find a way to 
> take care of it.
> 
> 
> I write this as an ardent fan of v6.7.x.  It's been good to me, and it's 
> enjoyed a favored position in my Mac's Dock and my Ubuntu Launcher.
> 
> But as of today I'm migrating all new work to v7. I want 2D physics, GPU 
> rendering, stack views, and more, and those only take longer as long as the 
> core team is saddled with v6.x backports.
> 
> And for us Linux fanboys, much the enhanced GTK support we crave is already 
> in v7 (thanks, Fraser!).
> 
> If you have any other concerns about migrating your work to v7, let me know.  
> Probably best to discuss them here so we can all benefit, but if it's a 
> sensitive issue you can send me an email if you prefer and I'll do my best to 
> reply quickly.
> 
> -- 
> Richard Gaskin
> LiveCode Community Manager
> rich...@livecode.org
> 
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