Sizes get a bit complicated when building for the iPhone. I build for the 4s screen at 480x320. Or you can leave the size as is and put this in the stack script: on startup set the fullscreenmode of this stack to "exactFit" end startup
> On Feb 12, 2015, at 11:13 PM, Brahmanathaswami <bra...@hindu.org> wrote: > > Just getting started with mobile: read lots of tutorials, built apps along > with Ben etc. I have my apple develop license for some time and xCode etc. > > Built a small stack for iPhone 960X 640 placed an image (lock location set to > true) and a field. > > So far so good; set standalone app settings and ran the simulator with iPhone > as target. > > My image appears at it's original size (huge!) in the simulator.. .as if the > downsize I had effected by just dragging the end points of the image rect to > fit on the screen and then setting the loc location to. are not "accepted" in > the simulator?? > > and my opening field was also enlarged. > > Why? > > Screen shot of stack as layed out: > > http://wiki.hindu.org/screenshots/iphonesizestack.jpg > > Screen shot of what the simulator generates > > http://wiki.hindu.org/screenshots/inthesimulator.jpg > > What am I doing wrong? > > BR > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode