On 03/02/2015 09:44, Mark Wilcox wrote:
OK so I am trying to submit a new iOS app and of course it needs to be 64
bit now. So I prepared the standalone with 7.0.2 RC 1 but ran into all
sorts of minimum OS compatibility issues with the app loader in Xcode.
Waited and then tried again with 7.0.2 RC 2 but it now doesn't seem to
generate a 64 bit binary - at least that is what app loader says.
Any ideas? Is it me?
Which version of Xcode are you using? As far as I know, if you're using
LiveCode 7.0.2 and Xcode 6.1 upwards then you can't not try to build for
the 64-bit architecture as part of your binary.
There's a neat little command line tool called lipo which lets you see
which architectures are included in your binary if you want to double
check.
The change made to the building script to include 64-bit compilation of
the iOS engines in LC 7.0.2-rc-1 had not not been committed, and we
built LC 7.0.2-rc-2 from another machine. Hence the iOS engines in LC
7.0.2-rc-2 do not have the 64-bit architecture (which we realised too late).
Also, we are aware of the minimal system version issue, and are
currently in the process of fixing it.
--
Sébastien Nouat
LiveCode Development Team
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