On 01/02/15 07:51, Geoff Canyon wrote:
Not sure what's up with the rotation issues, but potentially you could use
a square .png with transparency?

The alternative, which would also solve your intersect question, would be
to use a group of five square graphics. That way your intersect could
either use the built-in function on each of the squares, or just do the
math based on the rects of the squares.



As I am trying to make a pentominoes game which involves
images with transparent parts I'm going, to start with, to fool
around with INTERSECT.

I hope (???) that INTERSECT only refers to opaque parts
of images.

Richmond.

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