Found the issue (I think).

Everything scales correctly for the iPhone 6,  until you add a splash screen 
image.  

After that it shows the better splash,  then flashes and shows the iPhone 5 
splash and proceeds to load the app at iPhone 5 screen resolution.

Ive posted a report on the bug system so this can be investigated.  In the 
meantime Ill leave the splash screen off.


> On 7 Nov 2014, at 16:49, Andrew Henshaw <hens...@me.com> wrote:
> 
> With the latest updates,  I have gone through an app and stripped it out to 
> just the single @1x resolution and let Livecode do the work to scale it up 
> for the iPhone 5.  This works perfectly,  with all the images etc all 
> appearing in the right places.
> 
> However when I test the same on an iPhone 6 or 6 simulator the stack gets 
> scaled up,  but only to the iPhone 5 dimensions leaving a black bar to the 
> left and bottom,  and the @2x images are used.  The result of thescreenpixels 
> is 2,  I would have expected 3.
> 
> Am I missing something or is this a bug?
> 
> Andy
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