Hi Tony,
Go to http://downloads.livecode.com/livecode/ and scroll down to 6.6.4.
Find the STABLE release and download that. This is what you can use for
production work.
Sometimes, you need new features that aren't available in 6.6.4 yet. You
might download an RC of a later version and try it. If it works, you can
use it, but you may want to avoid using it for official releases of your
software.
If you need a very new feature (like the new unicode features that are
available in LiveCode 7), you may try a DP, but you probably don't want
to use it for production work. However, you may want to test it and see
if it is useful for future projects. If you think it isn't or if you
find bugs, you can report those and hopefully the bugs get fixed in the RC.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553
Installer Maker for LiveCode:
http://qery.us/468
Buy my new book "Programming LiveCode for the Real Beginner"
http://qery.us/3fi
LiveCode on Facebook:
https://www.facebook.com/groups/runrev/
On 10/16/2014 18:20, MCLAWHORN, TONY wrote:
Heather
I've been searching for some answers but have not found any yet. The question
is which version of LiveCode should I be using? LiveCode 6.6.4 (rc1) was just
announced... what about LiveCode 7.0 (rc2)? I'm just confused as to why
LiveCode is putting effort into what seems to me to be two parallel programs
doing the same thing at which at one point I assume they will be phased out and
we'll have LiveCode 8.0. Any input will greatly relieve my mind and maybe
give me better info as to which version I need to be using while waiting on
version 8.0. By-the-way, I been waiting for the better part of a year
waiting for sockets to be available for mobile devices. Any hope you can give
me on that front? I really don't want to die of old age before I get a chance
to create apps just waiting for mobile sockets (iOS and Android). Thanks but
don't send me info for third party solutions to mobile sockets... tried them
and they suck. Got sockets working on Mac/PC and I simply LOVE the w
ay you guys have done this. Just hoping the implementation on mobile devices
are going to be similar.
Thanks.
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