I love "dispatch", and the more I use it the more I find "send" murky.

With "dispatch" params seem more natural to me:

   dispatch "somecommand" to tSomeObj with tArg2, tArg2

But with "send" it's less clear how params are handled - here's an example from the forums today:

  send clearVideo LayerAlpha, baseLayer, LayerGraphic, \
     LayerAudio to me in 700 milliseconds

Seems like a good guess as to how it should be used, but of course the compiler complains.

So given that "dispatch" is also faster, why not use it for everything, extending it with "in" to allow timers:

   dispatch "somecommand" to tSomeObj with tArg2, tArg2 in 2 secs

Is there some reason I've overlooked as to why "send" allows timers but "dispatch" doesn't?

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 ____________________________________________________________________
 ambassa...@fourthworld.com                http://www.FourthWorld.com

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