Pledge or not as you (or any individual) like. You had asked about the
nature of the campaign - whether it would go forward to not regardless
of whether the goal was met - and I was responding to that to try to
clarify (at least as I understand it).

Adding HTML5 to Livecode via a pure Open Source effort is unlikely to
happen very quickly (if ever). Open source efforts are generally
notoriously slow compared to commercial development efforts.

I want HTML5 as a deployment option for my LiveCode projects, in
addition to all current platforms. I'd like it sooner rather than very
much later (or never), so I pledged to the project the cost of 2 Pro
licenses (as we have 2 Commercial Pro licenses for the current offerings
from RunRev). I also pledge a comparable amount to the original
Kickstarter campaign. I feel I have received and continue to receive my
money's worth from that original campaign and I expect I will also
receive my money's worth from the HTML5 campaign.

I also agree that some disparity still exists between iOS and Android in
LiveCode, but I have seen the disparity shrink as a result of the
original Kickstarter campaign and Runrev's efforts to ensure parity
where possible. While Android appears on the rise compared to iOS, the
multitude of stats at
http://en.wikipedia.org/wiki/Usage_share_of_operating_systems suggest
that Android and iOS as still essentially comparable with regard to
installed bases. I expect that as Android continues to gain market
share, RunRev being no fool, will continue to close the parity gap
between Android and iOS in LiveCode.


On 7/21/2014 11:29 AM, Erik Beugelaar wrote:
> I understand the call to pledge but you can also consider the fact we have 
> 1200 LinkedIn members connected in the LiveCode membergroup. 
> If the need to get HTML5 is so high, I cant explain why lets say an 
> investnent of $200 or more is too much. It will be an Open Source project 
> too, right? So it doesnt have to be a stopper for years if this campain will 
> fail. If the project has the interest of open source co-developers, they will 
> step into this journey. That was one of the main reasons RunRev made LiveCode 
> Open Source to move forward. It would be interesting to know how many 
> contributed  developers are currently involved in the ongoing process of 
> LiveCode. 
> My fear is that the ones who have already pledged before are cautious to 
> invest again because the Next Generation has just started to get attention 
> and will be a must to get LiveCode widely accepted as an Android killer 
> platform which is leading platform nowadays. At the moment. LiveCode is 
> moving forward into the top 10 of the leading mobile cross-platform tools. 
> the funding of 395k bucks will be peanuts. I dont want to offend anybody but 
> thats what I think. First put all effort in a fast engine with little 
> overhead using unicode and offer native control implementation on iOS and 
> Android using widgets/themes.
>
>
>  Paul Dupuis <[email protected]> wrote:
>
>> On 7/21/2014 2:03 AM, Glen Bojsza wrote:
>>> Maybe I misunderstanding the HTML5 Campaign...?
>> In Kickstarter style crowdfunding, a goal is say to raise X amount of
>> money in Y days. Typically ff the goal of X dollars is not met in Y
>> days, all pledges are not collected. The project is not funded at all.
>>
>> In RunRev's HTML5 campaign, the target amount needs to be raised in the
>> specified time period (end of this month). If not, it is likely that the
>> project will not move forward at all at this time. A web deployment
>> option for LiveCode will be postponed until a at least a couple YEARS
>> down the line.
>>
>> So pledge what you can, now.
>>
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