Craig - sorry, forgot to thank you for this. Yes, there was another handler 
further up the library which I didn't notice. The IDE did not complain that I 
had two identically-named handlers in the same script, which seems odd to me. I 
wonder if it's a bug? I think the IDE used to complain about this, didn't it? 
It certainly doesn't now (just to be sure, I just added an "openStack" handler 
to a stack script which already has one, and it compiled without errors). I'm 
using LC 6.6.2.

Thanks again

Graham
On 16 Jul 2014, at 05:51, [email protected] wrote:

> Graham.
> 
> 
> It should. It always has for me.
> 
> 
> Is the handler in the library stack in the stack script? It has to be, unless 
> you send it explicity to a card or control on that stack. Are you sure you 
> are not trapping it anywhere in the main stack? Or if you are, are you sure 
> you are passing the message?
> 
> 
> Craig
> 
> 
> 
> -----Original Message-----
> From: Graham Samuel <[email protected]>
> To: How to use LiveCode <[email protected]>
> Sent: Tue, Jul 15, 2014 1:51 pm
> Subject: CommandKeyDown in a library script?
> 
> 
> When I create a new mainstack and put a commandKeyDown handler in it, the 
> handler fires when I press the relevant key. When I put the same code in a 
> library stack, which is used via a "start using" command at initialisation, 
> it 
> doesn't seem to fire. Can anyone say why?
> 
> TIA
> 
> Graham
> 
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