The good news is that LiveCode 7 will not have this problem, but it still might 
sneak in if one is not careful.

With LiveCode 7, the codePoint chunk will apply even to U+1F4DE (a new 
character, I guess, for a phone?), that is, 128222.  However, if you look at 
the implementation level, the codeUnit, you will see the two numbers you 
describe.  These are surrogates, away for 16-bit representation to include 
characters above U+FFFF, or outside the BMP.  

So to represent those high codes, two 16-bit codes are used.  These are 
assigned but never occur in LiveCode 7 code points, only in the implementation 
code units.  So, if you’re working with characters or code points, you are 
good.  With 7.

For now…

There is a way to calculate the full code from the surrogates.  

Take the least significant 10 bits of the first number, add 0x40 and then shift 
left 10 bits.  Add that to the least significant 10 bits of the second number.  
Stand on one foot and...

It is probably someplace online in a clearer form.

Dar


On May 16, 2014, at 5:58 PM, Scott Rossi <sc...@tactilemedia.com> wrote:

> Hi All:
> 
> I thought I had figured out the display of Unicode glyphs in LC 6.6, and
> then ran up against a threshold where the value of a character is
> displayed as two values.  I'm guessing this is related to a "double-byte"
> something or other.  How does one retrieve the value of a character as a
> single value?
> 
> For example, I can set the htmlText of a field to &#128222; and get the
> correct unicode character to display.  But when retrieving the value for
> the character, I get: &#55357;&#56542;
> 
> Can I encode/decode/jumpcode/flipcode something here to get a single value
> representation of the character?
> 
> (Also, I'm unable set the value of the by setting the unicodeText to
> numToChar(128222) -- only using the htmlText property seems to work).
> 
> 
> Thanks for helping out this uniclueless dude.
> 
> Regards,
> 
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
> 
> 
> 
> 
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