On Thu, Aug 8, 2013 at 8:01 AM, Timothy Bleiler <blei...@buffalo.edu> wrote:
> So, to the extent that it might effect preferences for the syntax, what > are some examples of how this would be used? > This seems similar to the distinction between class and instance methods. Class methods are often used to store values that all the instances share in common. In LC, a local variable in the behavior seems like the reasonable way to handle this. For example, if you are writing Space Invaders and need to keep track of how many invaders are left, a local in the behavior script for the invaders would work. Having the scriptObject would let you store properties on the behavior object, which might come in handy if you want to save the stack? Not sure. It would also let you reference objects relative to the behavior object, which I think is how we got into this quicksand. For example, if there were a field for logging events on the same card as the behavior button, then the behavior script might include: on logThis someMessage put cr & someMessage after fld "log field of the owner of the scriptObject end logThis That seems somewhat contrived, and less than useful. Instead, since logging isn't as simple as the above (you'd likely want automatic timestamping, maybe additional formatting, etc.) you'd probably want to have a bolt-on behavior for *that*, and that would mean that the behavior you add to the behavior button needs to be able to reference the behavior button, which none of this addresses, I don't think. :-/ _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode